This guide will explain everything you need to know for totem explode pathfinder What is Explode Totem Crucible Modifier allows totem to explode on death, dealing 300% of its life as physical damage. To maximize totem death toll we use traps to throw a lot of totems. Due to how strong the explode damage is, there is almost no way to make a build that sucks, and hence a lot of version are made if you check poe.ninja. My version here emphasize on two things: Scaling Explode Damage About Explode - Explode is an on-hit effect which is NOT an attack or a spell. - You can however scale the damage with Global Damage, Physical Damage and Totem Damage from your skill tree and items. - As the explode effect is granted by your item, linking your totem gem with support gems does NOT grant any damage modifiers to the explode damage. - Totem Explodes are credited to you due to a known bug. This means the explode damage can trigger on-hit and on-kill effects. - Explode damage cannot be reflected. Damage Modifiers To scale damage of the explode here are the basic components: Various Builds on poe.ninja I will roughly explains how each build route works, so you can decide which one to play: Poison The most common build path. As Pathfinder have access to wither and lots of damage over time multipliers, you can focus on defensive gear and steamroll through contents with almost no investments. Pros: Great survivability with low budget Fire Conversion This is just another typical Cheiftain Physical to Fire build where you can get a lot Pros: Tanky and strong Cold Conversion This build type aims to abuse the strongest budget item in the game - Heatshiver. By converting all Physical damage to Cold you also get the same amount as fire damage, meaning double damage with low effort - well not quite low actually, since the base critical strike chance of explode is 0, you will have to invest a lot on either chance to freeze or base crit chance. Also some map mods will be undoable. Pros: Shattering stuffs sound nice Chaos [s]Conversion[/s] Hit-based (This Guide) During my leveling as a pathfinder I realized how strong the hit damage this totem explode grants, and decided to completely drop the poison part and full invest on hit damage. This is basically derived from the poison build, but without any delayed damage at all. We also use a completely different approach to mitigate damage taken, that we focus on mitigating all damage over time in the game. This build can also do all contents and map mods. No reading required! Pros: I like to not read stuffs Devouring Totem vs Rejuvenation Totem These 2 totems share the same totem base life. The difference between them is that: So simply put, if your body armour has +2 to Aura or +2 to AoE gems, Rejuvenation Totem is better. Mechanics Sustaining Mana Rejuvenation/Devouring Totem is a high cost skill. There are 5+ solutions to solve the mana issue on this build. Slavedriver's Hand The unique gloves grant "Skills which throw Traps Cost Life instead of Mana", which means you will not need to care about mana cost since you are a pathfinder with permanent life flasks on. Lifetap Support Using lifetap support grants similar effect to Slavedriver's, but you will need to drop a support gem for it. Empower if you are on a budget, multiple totems if you can get % chance to summon 2 totems on your crucible craft. Lifetap also grants 20% increased life recovery from flasks so it is really good for pathfinders. Inspiration Support and Pathfinder There is a flask crafted mod "25% reduced mana cost during effect“ which can be amplified by 2x with some investments on flask effects. Using this with Inspiration and the new life mastery "Skill costs life instead of 30% mana cost" it will make your skill costs 0 mana and some life. Replica Sorrow of the Divine This flask gives both Eldrith Battery and Life flasks applied to Energy Shield, eliminating mana issue with just 1 click. Eldritch Battery and Supreme Decadence This combination requires 2 keystones to work. Pushing DPS to its limit Through Totem Life To increase totem life you can use: I used Dialla's Malefaction so my totem can get to level 30+. Through Increased Damage The simplest yet most effective way is to spam Essence of Fear on your weapons: This alone with Spiritual Aid would give you around 180% increased damage (this is also why we preferred 1-handed weapon instead of 2-handed bows), effectively a triple damage given how inaccessible increased damage nodes are. Depending on your budget you can obtain generic Trap and Physical Damage nodes from your skill tree (Master Sappper, Master of Blades for example), and slowly invest into cluster jewels for a bit extra increased damage. The best value I can find is using an Elegant Hubris and Impossible Escape on Solipsism for an astounding amount of 400% increased Damage. The one used here is 58620, and you can use Path of Building to search for some other jewel seeds on the same spot. Through Extra Damage We used 2x Ming's Heart for 144% extra physical damage as chaos. This is basically a 2.5x multiplier and allows us to deal a large portion of damage as chaos damage, which are affected by Wither. Sin's Rebirth is a cheaper solution for easy 30% extra chaos. Through Culling Strike The Eternal Struggle grants 15% culling strike effect when the searing exarch implicit is dominant. This is equal to a 17% more damage multiplier. When monsters including uber pinnacle bosses all die in unit of seconds, I would say culling strike is an effective way for killing them even faster. It is way better than a +1 all skill gem amulet. You can search for exarch-dominant amulet from here and here. You need both links to search all matching ones. Change the league if you are not on Crucible Softcore League. Calculating Damage Here's my approach to calculate the damage (click to enlarge): Surviving with flasks This section talks about how to maximize your life recovery from flasks and be immortal against damage over time, but you will have to press your life flask every 2-3 seconds. New Pathfinder Ascendancy Master Surgeon allows us to spam drinking life flasks and gain (permanent) life recovery. Soul of Ryslatha also grants 60% life recovery from flasks when low life. Must choose. Spoiler (Betrayal League) T4 Hillock on Research Wing gives you 28Q flask craft. 30Q is a random drop from rare monsters with the Archnemesis Loot System™. It is not required. Note that some suffix mod does not allow you to drink life flasks when on full life. You can use beastcraft to slap a suffix on it, all of those works. Using Eternal Life Flask requires a lot of flask charges gained for life flasks. For fewer investment you can use Divine Life Flask with same mod for longer flask duration, but less recovery. Ideally you can control your flask duration to slightly longer than 3 seconds so if you spam your flask button quickly, it will drink once the "Gain X Flask Charge per 3 second" procs. For belt mod look for flask duration and flask life recovery rate (this will reduce your flask duration to below 3 seconds with Eternal, use Divine Flask instead if you don't cannot sustain perma life flask). This is completely optional. You can still look for 1-mod Watchers (life recovery rate > flask recovery from flasks) if you need more life recovery though. To survive with half of our HP pool reserved Petrified Blood is used. We use alternate quality because it prevents more damage from hits, and the downside of taking more life loss over time does not affect us much due to how much life we are recovering. We also use the life mastery "You count as on Low Life while at 55% of maximum life or lower" so we can reserve fewer life for more hp pool. Alternative survival methods 1. The bloodnotch and immutable force jewel This jewel combo allows you to get hit and instant recover 50-60% of damage taken as life. It can be used with Mind over Matter for insane survivability as the remaining 40% damage is taken from mana instead of life, meaning your life bar will not move at all. I have not tried its interaction with Petrified Blood yet, but check out on other youtuber's guide for using the jewels. 2. The Lightning Coil and Taste of Hate The Lightning Coil grants "50% of Physical Damage from Hits taken as Lightning Damage". Along with other conversion mods like the influence implicit on helmet and etc, you can turn all your physical damage taken from hit into elemental damage. That means you can completely drop armour from your build and invest on maximum resist instead. Using elemental flasks also make you take 40% less damage if you are pathfinder. I haven't tried the above combo yet, but I would choose Cloak of Flame instead if I have to build one. Cloak of Flame grants damage taken conversion for damage over time as well, not just hits. And physical damage over time are something you won't be able to mitigate well when you do not have access to endurance charges. = About Map Clearing = For mapping you need 2 things: 1. Phasing Since traps need time to arm, you will often find yourself walking ahead, so grab a Quartz Flask or any "10% chance to phasing on kill" mod and it will do. 2. Herald of Ash Generally you don't need that much damage for mapping, so Herald of Purity doesn't really help much. Instead using Herald of Ash will solve the pack clearing issue and you will feel much smoother playing maps. That's simply a gem swap. Optionally you can also use Asenath's Gentle Touch, Oriath's End, or other stuffs that can make enemies explode. Build Gem Links Rejuvenation Totem or Devouring Totem *I use Charged Traps Support because my weapon has "80% chance to summon 2 totems instead" crucible mod (also totem mastery +30%), and as both gem and the mod specify summon "2" instead of "+1" it would be meaningless to use both. You can also use Lifetap Support on this slot with the same reason. **The alt Q Clster Traps Support provides more packed trap pattern so your traps will be more likely to hit your targets. BUT if you are using Dialla's Malfaction, DO NOT use it on a green socket. 100% reduced spread is bad. Gear FAQ To be Added PoB Current Setup https://pobb.in/4tDi4ebU2RyM Video T16 Hydra Bad video, please ignore I make builds that guarantee to be destroyed in 3 months. Last edited by FunRoom on Apr 24, 2023, 6:51:51 AM Last bumped on Apr 23, 2023, 8:07:31 PM |
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reserved I make builds that guarantee to be destroyed in 3 months. |
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Got a PoB to share? |
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" Yes, I've added to the OP. I am still writing the guide so come check later for more info :) I make builds that guarantee to be destroyed in 3 months. |
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looks like a good guide, ill take some inspiration from this for my ssf-charachter, even though it wont be close to as good as your POB |
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What you think about Slavedriver's Hand? |
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Ziz have video about lvling this build. Can you attach to your video section or make a leveling section and just add this video(mby with your ideas)? It should be useful info for the ppl who see this build for the first time |
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Would convoking wands work to add more damage with taking the spiritual aid passive? |
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How does ur flask work? Dont understand how to get double prefix |
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why we need advanced traps on gloves? |
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Ranger - [3.21] Guide for Explode Totem Pathfinder [10K+ Life per Second] [200M+ Damage] - Forum - Path of Exile (2023)
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