Ranger - [3.21] Guide for Explode Totem Pathfinder [10K+ Life per Second] [200M+ Damage] - Forum - Path of Exile (2023)

This guide will explain everything you need to know for totem explode pathfinder
Ranger - [3.21] Guide for Explode Totem Pathfinder [10K+ Life per Second] [200M+ Damage] - Forum - Path of Exile (1)
Introduction

What is Explode Totem


Crucible Modifier allows totem to explode on death, dealing 300% of its life as physical damage.
We can use 2x 1-handed weapons or 1x 2-handed weapon and stack the mod to 600% (1200% if you are using the Redblade)

To maximize totem death toll we use traps to throw a lot of totems.
28 traps will trigger 56 totems, 55 of them will die instantly and explode.

Due to how strong the explode damage is, there is almost no way to make a build that sucks, and hence a lot of version are made if you check poe.ninja.

My version here emphasize on two things:
- Delete stuffs in 1 server tick
- Massive life recovery completely ignores all Damage over Time for maximum comfort

Scaling Explode Damage

About Explode

- Explode is an on-hit effect which is NOT an attack or a spell.
- You CANNOT scale the explode damage with spell damage modifier.

- You can however scale the damage with Global Damage, Physical Damage and Totem Damage from your skill tree and items.
- Elemental Damage / Chaos Damage also works if you convert the explode damage to other damage types
- Minion Damage also works if you have allocated Spiritual Aid notable.

- As the explode effect is granted by your item, linking your totem gem with support gems does NOT grant any damage modifiers to the explode damage.
- This means More Multipliers does not work e.g. Brutality Support, Trap and Mine Damage Support, etc.
- This also means Less Multipliers does not work either. The modifier from Cluster Traps Support, Multiple Traps Support will not lower the explode damage of your totems.

- Totem Explodes are credited to you due to a known bug. This means the explode damage can trigger on-hit and on-kill effects.

- Explode damage cannot be reflected.

Damage Modifiers

To scale damage of the explode here are the basic components:
- Totem Life
- Generic % Increased Damage
- Gain X% Physical Damage as Extra Y Damage (and Conversion)
- More Multipliers that modifies Generic Damage, e.g. Herald of Purity (physical), Aspect of Carnage (all), Frenzy Charges (all)
- Increased Damage Taken on monsters (wither, shock)
- Curses that reduce monster defence

Various Builds on poe.ninja

I will roughly explains how each build route works, so you can decide which one to play:

Poison

The most common build path. As Pathfinder have access to wither and lots of damage over time multipliers, you can focus on defensive gear and steamroll through contents with almost no investments.
They also often uses Lightning Coil and Taste of Hate to convert all Physical damage taken from hits to elementa damage, so no investment on Armour is needed. Note that they are still vulnerable to Physical Damage over Time.

Pros: Great survivability with low budget
Pack clear: great due to poison spread
Single Target: Slow, damage capped at 35M since DoT

Fire Conversion

This is just another typical Cheiftain Physical to Fire build where you can get a lot
of synergies from fire damage themed stuffs like cover in ash and herald of ash. Damage is guaranteed as you can even obtain Aspect of Carnage via Forbidden jewels.

Pros: Tanky and strong
Pack clear: great due to Herald of Ash
Single Target: Decent, easy to scale

Cold Conversion

This build type aims to abuse the strongest budget item in the game - Heatshiver. By converting all Physical damage to Cold you also get the same amount as fire damage, meaning double damage with low effort - well not quite low actually, since the base critical strike chance of explode is 0, you will have to invest a lot on either chance to freeze or base crit chance. Also some map mods will be undoable.

Pros: Shattering stuffs sound nice
Pack clear: fine, can use Heralds for AoE if you want
Single Target: Highest

Chaos [s]Conversion[/s] Hit-based (This Guide)

During my leveling as a pathfinder I realized how strong the hit damage this totem explode grants, and decided to completely drop the poison part and full invest on hit damage. This is basically derived from the poison build, but without any delayed damage at all. We also use a completely different approach to mitigate damage taken, that we focus on mitigating all damage over time in the game. This build can also do all contents and map mods. No reading required!

Pros: I like to not read stuffs
Cons: Expensive stuffs. Not reading stuffs can kill you (Searing Altars with reduced flask charges gained for example)
Pack clear: Herald of Ash= good. Basically every build here requires certain spread to feel good during mapping. Check the mapping tab for details.
Single Target: (still) min-maxing to delete stuff

Devouring Totem vs Rejuvenation Totem

These 2 totems share the same totem base life. The difference between them is that:
- Devouring Totem has 1% totem life per quality by default. Note that the skill itself already grants around 100% totem life so quality only makes it 120% instead.
- Rejuvenation Totem has both the "Aura" and "AoE" tag which both are a common corruption implicit on body armour. Since gem level has greater value-add on totem life comparing to increaed totem life modifiers, rejuvenation will be superior with high-end gears.
- Devouring Totem also has a higher base mana cost (44 at lv20) comparing to Rejuventation Totem (32 at lv20), so it will be harder to deal with the cost.

So simply put, if your body armour has +2 to Aura or +2 to AoE gems, Rejuvenation Totem is better.

Mechanics

Sustaining Mana

Rejuvenation/Devouring Totem is a high cost skill. There are 5+ solutions to solve the mana issue on this build.

Slavedriver's Hand

The unique gloves grant "Skills which throw Traps Cost Life instead of Mana", which means you will not need to care about mana cost since you are a pathfinder with permanent life flasks on.

Lifetap Support

Using lifetap support grants similar effect to Slavedriver's, but you will need to drop a support gem for it. Empower if you are on a budget, multiple totems if you can get % chance to summon 2 totems on your crucible craft. Lifetap also grants 20% increased life recovery from flasks so it is really good for pathfinders.

Inspiration Support and Pathfinder

There is a flask crafted mod "25% reduced mana cost during effect“ which can be amplified by 2x with some investments on flask effects. Using this with Inspiration and the new life mastery "Skill costs life instead of 30% mana cost" it will make your skill costs 0 mana and some life.

Replica Sorrow of the Divine

This flask gives both Eldrith Battery and Life flasks applied to Energy Shield, eliminating mana issue with just 1 click.
Note that you still need some energy shield on gears, and if you have frenzy charges, the eldrith altar "less defense per frenzy charge" can totally make your energy shield disappear.

Eldritch Battery and Supreme Decadence

This combination requires 2 keystones to work.
Eldritch Battery can be found from Devouring Diadem or Skin of the Lords.
Supreme Decadence can be found from Elegant Hubris or The Burden of Truth.
The 30% extra less life recovery from flask is quite harsh to tackle with especially when Master Surgeon is used. Only choose this when you really want to use flasks other than Replica Sorrow.

Pushing DPS to its limit

Through Totem Life

To increase totem life you can use:
1. Jewels that give increased totem life
2. Pathing to Ironwood, Impossible Escape to Ancestral Bond to obtain totem life around Primal Manifestation
3. Pushing the level of the totem gem

I used Dialla's Malefaction so my totem can get to level 30+.
Level 30 totem has a base life of 5013, comparing to 1773 from level 20 that is almost a triple.


Through Increased Damage

The simplest yet most effective way is to spam Essence of Fear on your weapons:

This alone with Spiritual Aid would give you around 180% increased damage (this is also why we preferred 1-handed weapon instead of 2-handed bows), effectively a triple damage given how inaccessible increased damage nodes are.

Depending on your budget you can obtain generic Trap and Physical Damage nodes from your skill tree (Master Sappper, Master of Blades for example), and slowly invest into cluster jewels for a bit extra increased damage.

The best value I can find is using an Elegant Hubris and Impossible Escape on Solipsism for an astounding amount of 400% increased Damage.
Ranger - [3.21] Guide for Explode Totem Pathfinder [10K+ Life per Second] [200M+ Damage] - Forum - Path of Exile (2)

The one used here is 58620, and you can use Path of Building to search for some other jewel seeds on the same spot.

Through Extra Damage

We used 2x Ming's Heart for 144% extra physical damage as chaos. This is basically a 2.5x multiplier and allows us to deal a large portion of damage as chaos damage, which are affected by Wither.

Sin's Rebirth is a cheaper solution for easy 30% extra chaos.

Through Culling Strike

The Eternal Struggle grants 15% culling strike effect when the searing exarch implicit is dominant. This is equal to a 17% more damage multiplier. When monsters including uber pinnacle bosses all die in unit of seconds, I would say culling strike is an effective way for killing them even faster. It is way better than a +1 all skill gem amulet.
Mods does not matter, but you can look for aura effect > extra damage > minion damage > etc.

You can search for exarch-dominant amulet from here and here. You need both links to search all matching ones. Change the league if you are not on Crucible Softcore League.

Calculating Damage

Here's my approach to calculate the damage (click to enlarge):
Ranger - [3.21] Guide for Explode Totem Pathfinder [10K+ Life per Second] [200M+ Damage] - Forum - Path of Exile (3)
Note that some of the effects are greyed, meaning they are not calculated in the final result. If considering all of the factors like wither and culling strike (and curse), we have 200M+ dps, which converted to uber boss dps, would be something around 44M.

Surviving with flasks

This section talks about how to maximize your life recovery from flasks and be immortal against damage over time, but you will have to press your life flask every 2-3 seconds.
Good thing is you will no longer need to care about ignite, poison, corrupting blood, burning ground and whatever degens you have in your map.

New Pathfinder Ascendancy Master Surgeon allows us to spam drinking life flasks and gain (permanent) life recovery.
This build utilized low life and the "Cautious" life flask mod that synergizes with low life.
This is the best flask mod in the game that cannot be replaced by anything else.
It grants almost double the life recovery when compared to other commonly used flask mods, and with the 50% less recovery from Master Surgeon it is pretty much BiS, granting at least 10,000 life recovery per second, and possibly up to 30,000 with specific tweaks.

Soul of Ryslatha also grants 60% life recovery from flasks when low life. Must choose.

Spoiler

(Betrayal League) T4 Hillock on Research Wing gives you 28Q flask craft. 30Q is a random drop from rare monsters with the Archnemesis Loot System™. It is not required.

Note that some suffix mod does not allow you to drink life flasks when on full life. You can use beastcraft to slap a suffix on it, all of those works.

Using Eternal Life Flask requires a lot of flask charges gained for life flasks. For fewer investment you can use Divine Life Flask with same mod for longer flask duration, but less recovery.

Ideally you can control your flask duration to slightly longer than 3 seconds so if you spam your flask button quickly, it will drink once the "Gain X Flask Charge per 3 second" procs.
Here's a demo of using a 3-second flask to tank uber shaper. Warning: Carpal Tunnel.

For belt mod look for flask duration and flask life recovery rate (this will reduce your flask duration to below 3 seconds with Eternal, use Divine Flask instead if you don't cannot sustain perma life flask).
If you can afford better belts also look for reduced flask charges used > increased flask charges gained / flask effect
If you are into crafting look for fractured flask duration mod and spam Essence of Horror to get Alchemist Genius on your belt as well.

This is completely optional. You can still look for 1-mod Watchers (life recovery rate > flask recovery from flasks) if you need more life recovery though.

To survive with half of our HP pool reserved Petrified Blood is used.

We use alternate quality because it prevents more damage from hits, and the downside of taking more life loss over time does not affect us much due to how much life we are recovering.

We also use the life mastery "You count as on Low Life while at 55% of maximum life or lower" so we can reserve fewer life for more hp pool.

Alternative survival methods

1. The bloodnotch and immutable force jewel

This jewel combo allows you to get hit and instant recover 50-60% of damage taken as life. It can be used with Mind over Matter for insane survivability as the remaining 40% damage is taken from mana instead of life, meaning your life bar will not move at all.

I have not tried its interaction with Petrified Blood yet, but check out on other youtuber's guide for using the jewels.

2. The Lightning Coil and Taste of Hate

The Lightning Coil grants "50% of Physical Damage from Hits taken as Lightning Damage".
The Taste of Hate grants "(10–15)% of Physical Damage from Hits taken as Cold Damage during Effect". This effect is scalable with flask effect, so you can get up to around 25% physical damage taken conversion.

Along with other conversion mods like the influence implicit on helmet and etc, you can turn all your physical damage taken from hit into elemental damage. That means you can completely drop armour from your build and invest on maximum resist instead. Using elemental flasks also make you take 40% less damage if you are pathfinder.

I haven't tried the above combo yet, but I would choose Cloak of Flame instead if I have to build one. Cloak of Flame grants damage taken conversion for damage over time as well, not just hits. And physical damage over time are something you won't be able to mitigate well when you do not have access to endurance charges.

= About Map Clearing =

For mapping you need 2 things:

1. Phasing

Since traps need time to arm, you will often find yourself walking ahead, so grab a Quartz Flask or any "10% chance to phasing on kill" mod and it will do.

2. Herald of Ash

Generally you don't need that much damage for mapping, so Herald of Purity doesn't really help much. Instead using Herald of Ash will solve the pack clearing issue and you will feel much smoother playing maps. That's simply a gem swap.

Optionally you can also use Asenath's Gentle Touch, Oriath's End, or other stuffs that can make enemies explode.

Build

Gem Links

Rejuvenation Totem or Devouring Totem
- Trap Support
- Multiple Totems Support *
- (Divergent) Cluster Traps Support **
- (Anomalous) Multiple Trap Support
- Empower Support (for budget use Lifetap Support)

*I use Charged Traps Support because my weapon has "80% chance to summon 2 totems instead" crucible mod (also totem mastery +30%), and as both gem and the mod specify summon "2" instead of "+1" it would be meaningless to use both. You can also use Lifetap Support on this slot with the same reason.

**The alt Q Clster Traps Support provides more packed trap pattern so your traps will be more likely to hit your targets. BUT if you are using Dialla's Malfaction, DO NOT use it on a green socket. 100% reduced spread is bad.

Gear

Check my profile (ign:WormyVision) for latest setup
Link to Ninja




FAQ

To be Added


PoB

Current Setup https://pobb.in/4tDi4ebU2RyM
Download Path of Building

I make builds that guarantee to be destroyed in 3 months.

Last edited by FunRoom on Apr 24, 2023, 6:51:51 AM

Last bumped on Apr 23, 2023, 8:07:31 PM

Ranger - [3.21] Guide for Explode Totem Pathfinder [10K+ Life per Second] [200M+ Damage] - Forum - Path of Exile (4)

Posted by
FunRoom
on Apr 21, 2023, 6:26:22 AM

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Quote this Post

reserved

I make builds that guarantee to be destroyed in 3 months.

Ranger - [3.21] Guide for Explode Totem Pathfinder [10K+ Life per Second] [200M+ Damage] - Forum - Path of Exile (6)

Posted by
FunRoom
on Apr 21, 2023, 6:26:31 AM

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Quote this Post

Got a PoB to share?

Ranger - [3.21] Guide for Explode Totem Pathfinder [10K+ Life per Second] [200M+ Damage] - Forum - Path of Exile (8)

Posted by
ericchongws
on Apr 21, 2023, 6:55:17 AM

Quote this Post

"

ericchongws wrote:

Got a PoB to share?

Yes, I've added to the OP. I am still writing the guide so come check later for more info :)

I make builds that guarantee to be destroyed in 3 months.

Ranger - [3.21] Guide for Explode Totem Pathfinder [10K+ Life per Second] [200M+ Damage] - Forum - Path of Exile (9)

Posted by
FunRoom
on Apr 21, 2023, 7:25:31 AM

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Quote this Post

looks like a good guide, ill take some inspiration from this for my ssf-charachter, even though it wont be close to as good as your POB

Ranger - [3.21] Guide for Explode Totem Pathfinder [10K+ Life per Second] [200M+ Damage] - Forum - Path of Exile (11)

Posted by
IceslayerVixxun
on Apr 21, 2023, 10:04:45 AM

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Quote this Post

What you think about Slavedriver's Hand?

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Posted by
ReturnToPathOfExile
on Apr 21, 2023, 7:31:56 PM

Quote this Post

Ziz have video about lvling this build. Can you attach to your video section or make a leveling section and just add this video(mby with your ideas)? It should be useful info for the ppl who see this build for the first time

Ranger - [3.21] Guide for Explode Totem Pathfinder [10K+ Life per Second] [200M+ Damage] - Forum - Path of Exile (43)

Posted by
ReturnToPathOfExile
on Apr 21, 2023, 7:36:42 PM

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Would convoking wands work to add more damage with taking the spiritual aid passive?

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Posted by
Jezee
on Apr 21, 2023, 11:01:47 PM

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How does ur flask work? Dont understand how to get double prefix

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Posted by
Swaggerboii
on Apr 22, 2023, 12:01:06 AM

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Ranger - [3.21] Guide for Explode Totem Pathfinder [10K+ Life per Second] [200M+ Damage] - Forum - Path of Exile (47)

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Quote this Post

why we need advanced traps on gloves?

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Posted by
ReturnToPathOfExile
on Apr 22, 2023, 3:24:59 AM

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